Jun 26, 2009, 03:53 PM // 15:53
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#21
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Konig Des Todes
I'd think the Norn now occupy from the Iron Mines/Yak's (if not slightly lower) to around Snake Dance (would be plenty close enough to Sorrow's Furnace for the Dredge. Unless the Dredge don't occupy all the Southern Shiverpeak dwarven locations (which would be from Dreadnought's drift to Droknar's Forge, to Thunderhead Keep, to Tasca's Demise - too big, imo, for such a seemingly small race that would rather be underground).
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Yes, I agree, I think it's very possible (likely even) the Norn have taken over parts of the Dwarf territory.
Quote:
Originally Posted by Konig Des Todes
Pre cannot happen, as the first dragon to wake up (Primordus) does so about 40 years after EN - the Orrian dragon does so at least 100 years prior to GW2 starts. The only "pre dragon awakening" that can happen would be the Grothmar Dragon awakening.
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Well, it could be another catalyst that starts at the beginning of GW2 we don't know yet...
But whatever it is, there will be some sort of tutorial, I'm sure.
Quote:
Originally Posted by Konig Des Todes
Or the storyline starts from 5 different areas (racial starting) and eventually goes into 5 different storylines (dealing with the different dragons) which are like the EN storyline - can choose your order, but all must be done - then you go to the final dragon (either Orr or Primordus, I'd assume). That, of course, is assuming we kill all the dragons in GW2 and not letting some live/escape. Though the former would give reason for an expansion without making an entirely new enemy ("Malchor" and the Deep Sea Dragon escape and head to Elona/Cantha respectively!)
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I've been thinking about this, and I really can't see us killing all the Dragons. Especially not Primordus. By the time Nightfall came around, "saving the world... again" got a little old. Plus, Anet has said it will be concentration more on perpetual world than definite endings (I'll try to find the quote).
Maybe someday we will defeat Primordus, but I'll be very surprised if it's in the first "chapter" of GW2.
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Jun 26, 2009, 07:01 PM // 19:01
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#22
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Frost Gate Guardian
Join Date: Jun 2009
Profession: A/D
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Quote:
Originally Posted by Robbeh The Mad
Horrible idea based on the fact that if I play a Charr character I want a Charr story. I don't want some goofy rised by humans crap that would in the end leave my character wondering just who the hell he is. Leave my ruthless human hateing future Charr warrior out of your boo-hoo storylines.
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well later in the story you could have your charr past come back to haunt you or something. Just because the charecters all start at the same spot wouldn't mean they have different stories.
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Jun 26, 2009, 08:23 PM // 20:23
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#23
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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The only place that makes sense for dozens (note: Not one) of any race to start in the same location is Lion's Arch - which wouldn't need something rediculous as the whole charr cub found by humans thing. But having a PvP central location being the spot of the beginning of the game is rather... idiotic, imo, due to how full it would be.
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Jun 26, 2009, 09:30 PM // 21:30
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#24
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I really can't see the starting location being a big anything!
Probably best to have a instanced area to explore by yourself, then go to a small persistent starting point for your race, then go to a major city which will be full of spam.
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Jun 26, 2009, 10:04 PM // 22:04
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#25
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Wilds Pathfinder
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Eh, you're both talking about the areas being busy or hectic as downsides for it to be a starting location. However, I found Ascalon City pretty busy when I started the game, and I'd say Shing Jea Monastery is pretty busy, and I know Kamadan is very busy. I haven't been looking in particular, but I haven't heard too many complaints. Most people, I'd even be willing to say, like this hectic feel. It gives the game an initial life with which to meet people, play together, and etc. Starting out in an area that's empty and desolate because all the experienced players are already deep into the game, would cause many to quit very soon, I would think.
As to the Dredge, I wasn't saying they were in the Northern Shiverpeaks, but north of them, and south of the Far Shiverpeaks, as the way I was reading the Movement, I thought the Dredge held control over all of the Dwarven territory in the Shiverpeaks and fought the Norn to keep them out. However, it does seem likely that, being an underground race, the Dredge would control it, but not be roaming above-ground in packs, thus allowing the Norn to seize some of the old Dwarven forts as homesteads.
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Jun 26, 2009, 10:44 PM // 22:44
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#26
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Leon, you forget, the Movement of the World specifically state that the Norn control former Dwarven structures as well as the Dredge. The former dwarven (deldrimor and stone summit).
Anyways, regarding the starting point. Nowadays, I don't hear complaints, when NF first came out, I heard constant complaints in Great Sunspear Hall. And I never said the starting point should be desolate. Heck, the fact that it is a starting point makes certain that it will not be desolate. Even take a game like Perfect World, where the starting point is away from a major town, the starting area is filled with WTB/S/T's. So it wouldn't matter if the starting point is at a major town or not, people will congregate at the starting spot.
Also, I never said that starting places should not be at a major town. What I said is that all races should not start in a single spot.
(Side note: Technically, NF's starting spot is the first mission, not Kamadan).
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Jun 26, 2009, 11:05 PM // 23:05
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#27
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Wilds Pathfinder
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Quote:
Originally Posted by Konig Des Todes
Leon, you forget, the Movement of the World specifically state that the Norn control former Dwarven structures as well as the Dredge. The former dwarven (deldrimor and stone summit).
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Quote please? I read the section of the Movement in relation to the Norn, and it simply states that they found abandoned Dwarven forts. The only indication that could imply they controlled the former Dwarven structures is in that they fight the Dredge for control of the lands. Lands. Not structures, but it is an easy implication to assume. However, I think we all know what assumptions make of us all.
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Jun 26, 2009, 11:32 PM // 23:32
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#28
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote? I already quoted! Musta been cause the page switched so fast. >_>
Ew-quoting:
Quote:
Originally Posted by Movement of the World;Norn
An elder dragon of ice and snow arose in the farthest northern peaks, driving even the most stalwart hunters south into Dwarven lands. There they found abandoned Dwarven forts and a new challenge in the form of the Dredge, the old nemeses of the Dwarves, now almost unrecognizable from the primitive, frightened creatures of the past.
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Dwarven forts=Dwarven structures. Forts are structures.
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Jun 27, 2009, 02:02 AM // 02:02
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#29
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Wilds Pathfinder
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Quote:
Originally Posted by Konig Des Todes
Dwarven forts=Dwarven structures. Forts are structures.
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Found doesn't equal controlling. That does not specifically state the Norn control former Dwarven structures. I already gave that they probably did move into the Dwarven lands, and that they probably did take over the Dwarven forts as homesteads, but this is supported by implications and assumptions, as nowhere does it precisely state they did so.
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Jun 27, 2009, 02:25 AM // 02:25
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#30
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Konig Des Todes
I would say the beginning of Asura would be at the (in GW1) ruined temple where you end the quest "O Brave New World" - as Rata Sum was a quickly made location, the temple, imo, would make a better home for a bright light-hating race.
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Which is pretty much next door to the Sylvari Tree. It's also possible that over two hundred and fifty years that the Asura have adapted to the light... or at least invented sunglasses. Oh, yeah...
Regarding the Norn... I would probably consider the prime candidates to be the Dwarven settlements in what we considered to be the north before GWEN: Yak's Bend, Beacon's Perch, Grooble's Gulch (aka Frost Gate outpost), Krok's Hollow, and other Dwarven settlements we come across with names unknown.
Alternatively, the Norn/Dredge distribution might not be be geographic but vertical - as has been stated, after all, the Dredge are an underground-dwelling race by nature. It's possible that the Norn have occupied those Dwarven outposts that don't have any major connection to the underground, while the Dredge control all the former mining locations (including Sorrow's Furnace and Iron Horse Mine) and viciously defend a wide area around them to ward off the risk of being enslaved again. In short, there's no well-defined boundary (on the surface, anyway) - instead, there are pockets where anything non-Dredge is immediately set upon by dozens of mole-men.
Under this consideration, I'd probably expect a Norn starting area to be around Grooble's Gulch - close enough to Iron Horse for the Dredge to be a threat without it being the main Dredge population centre (which is probably SF) with Kryta and Charr-occupied Ascalon close enough to reach post-tutorial. This depends on just how far the Ice Dragon's minions have reached, however - if that's close to the front line, somewhere next-door to Sorrow's Furnace might actually be a better choice, while the Northern Shiverpeaks is a higher-level zone featuring a Dredge/Norn/Dragon threeway.
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Jun 27, 2009, 02:39 AM // 02:39
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#31
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Regarding the Norn/Dredge, there are also the Avicara Tengu and the Modniir/Shiverpeak (I think they are the same tribe) Centaurs. So instead of it being just Norn vs Dredge and Norn vs Dredge vs Dragon, it would be Norn vs Dredge vs Tengu in Southern and Norn vs Centaur vs Dredge vs Dragon in the North/Middle.
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Jun 29, 2009, 06:02 PM // 18:02
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#32
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by GmrLeon
Eh, you're both talking about the areas being busy or hectic as downsides for it to be a starting location. However, I found Ascalon City pretty busy when I started the game, and I'd say Shing Jea Monastery is pretty busy, and I know Kamadan is very busy. I haven't been looking in particular, but I haven't heard too many complaints. Most people, I'd even be willing to say, like this hectic feel. It gives the game an initial life with which to meet people, play together, and etc. Starting out in an area that's empty and desolate because all the experienced players are already deep into the game, would cause many to quit very soon, I would think.
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That's a great counterpoint.
Another thing to consider is how persistent areas will change the whole feel of the game. No longer will the only activity be in towns and outposts, for the first time we will be socializing in actual "gameplay" areas.
Which brings up another question: Do you think high level characters will be allowed into the starting areas?
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Jun 29, 2009, 06:36 PM // 18:36
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#33
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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allowed into the starting areas? I see no reason why not. Perfect World (just like my above example) allows even low levels to the high-level areas. You just die very fast.
I don't see why high levels wouldn't be allowed in low level areas, especially since GW1 doesn't do that. Party'ing with low levels is another story though.
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Jun 29, 2009, 07:22 PM // 19:22
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#34
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by Konig Des Todes
allowed into the starting areas? I see no reason why not. Perfect World (just like my above example) allows even low levels to the high-level areas. You just die very fast.
I don't see why high levels wouldn't be allowed in low level areas, especially since GW1 doesn't do that.
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Well, I was specifically thinking of "pre-searing" which does not allow characters to come back (you can, of course, level up to 20 in pre-searing).
I was thinking GW2 might have a similar mechanic, but it might not, and be more like the later chapters.
Quote:
Originally Posted by Konig Des Todes
Party'ing with low levels is another story though.
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Well, there will be the "sidekick" mechanic, so yeah, that will be possible.
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Jul 10, 2009, 09:26 PM // 21:26
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#35
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/R
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What I'm most curious about is the fact that everyone has already selected the races. I know from what literature that has been provided in magazines and EoTN that the 5 races featured were a taste. It clearly states and leaves the reader to figure out what races will be playable. Anet has a nice history of throwing monkie wrenches in the works. SO... that being said, perhaps other races will be involved. Sure you got the taste of 'SOME' of the new races that will be playable in GW2, but did we see all of them? Tengu, Centaurs, Dredge...Anet may still have a trick up their sleaves yet.
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Jul 10, 2009, 11:20 PM // 23:20
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#36
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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The races that people say will be in GW2 will be in GW2. And yes, more races are possible. It was said that the only confirmed races are Asura, Charr, Human, Norn, and Sylvari. But that doesn't mean there couldn't be Centaur or Tengu - for instance. And many people, like myself, are hoping for more.
It is not something that is out of the question, and everyone knows this.
*Why do people insist on repeating the things other said countless times? Eventually, it starts getting annoying. >_>*
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Jul 11, 2009, 11:53 AM // 11:53
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#37
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Quote:
Originally Posted by Sordrax
What I'm most curious about is the fact that everyone has already selected the races. I know from what literature that has been provided in magazines and EoTN that the 5 races featured were a taste. It clearly states and leaves the reader to figure out what races will be playable. Anet has a nice history of throwing monkie wrenches in the works. SO... that being said, perhaps other races will be involved. Sure you got the taste of 'SOME' of the new races that will be playable in GW2, but did we see all of them? Tengu, Centaurs, Dredge...Anet may still have a trick up their sleaves yet.
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Dozens of magazines,articles and interviews have made it very clear that we will be playing the races mentioned. Doesnt need to be figured out, it was one of the main points announced when GW2 came to light "5 playable races which are the old Humans and Charr from the first few games, the Norn and Asura who will be introduced in the Eye of the North and a new race known as the Sylvari".
We cant really talk about the starting areas or paths of races that are not even confirmed to be playable...which is why we're sticking to the known five races.
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Jul 12, 2009, 05:01 AM // 05:01
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#38
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Konig Des Todes
The races that people say will be in GW2 will be in GW2. And yes, more races are possible. It was said that the only confirmed races are Asura, Charr, Human, Norn, and Sylvari. But that doesn't mean there couldn't be Centaur or Tengu - for instance. And many people, like myself, are hoping for more.
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FORGOTTEN!!!
But yes, those five have been confirmed, but ANet are keeping their options open when it comes to adding more.
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Jul 12, 2009, 11:07 PM // 23:07
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#39
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Academy Page
Join Date: Feb 2009
Location: AFK somewhere in Kryta
Guild: Raven Alliance
Profession: W/
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Very true
Quote:
Originally Posted by GmrLeon
Eh, you're both talking about the areas being busy or hectic as downsides for it to be a starting location. However, I found Ascalon City pretty busy when I started the game, and I'd say Shing Jea Monastery is pretty busy, and I know Kamadan is very busy. I haven't been looking in particular, but I haven't heard too many complaints. Most people, I'd even be willing to say, like this hectic feel. It gives the game an initial life with which to meet people, play together, and etc. Starting out in an area that's empty and desolate because all the experienced players are already deep into the game, would cause many to quit very soon, I would think.
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I totally agree with you here. I can't tell you how much time I've spent in the mojor cities just watching people, looking for good deals and loling at the occasional drama that erupts between groups of local chatters. I know it is enough time to get me halfway to maxxing out my drunkard title. I would find a desolate starting point pretty boring and not in line of what they're trying to do with GW and that is a communtiy feeling.
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Jul 27, 2009, 09:28 AM // 09:28
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#40
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Krytan Explorer
Join Date: Jul 2008
Location: UK
Guild: [Rage]
Profession: Rt/
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hey sorry if anyone's already posted these ideas D:
ASURA: they could start underground since so far in GW we always start in a training area, whatever happened to that first cavern in EN?
NORN: since they were driven into the southern shiverpeaks (is that right?) they could start at yak's bend? although Boreal station would be a really good starting place is think ^^;
i dunno if this would make it so complicated the whole tutorial process would be very confusing but, could each race have more than 1 starting area? since there are humans in ebonhawke and kryta? isn't kryta supposed to have lots of different races living there?
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